Plays offline
The whole game works without a connection. The only thing that needs the network is the store.
Match the food, earn the stars, and bring a forgotten carnival back to life. A puzzle game for iPhone — no account, no ads, and no tracking of any kind.
Clear the food tiles, beat the level, and earn a star. Stars rebuild the carnival — you spend them on the build tasks along the promenade, turning a shuttered fairground back into somewhere worth visiting.
You start with five lives. Losing a level costs one, and one comes back every 30 minutes. Finish a zone and you get a stretch of unlimited lives. If a level has you stuck, there are boosters on the intro screen and an extra-moves offer when the board runs dry.
You earn a star the first time you beat each level. Stars cannot be bought — only played for.
The parts we care most about getting right.
The whole game works without a connection. The only thing that needs the network is the store.
No account, no email, no login. Your progress lives on your iPhone and goes nowhere else.
No advertising, no analytics, no third-party SDKs. The game collects nothing about you at all.
Every food tile is designed to be told apart by its shape, not just its colour — so colour vision isn't a barrier.
Reduce Motion is honoured, in-game and from iOS Settings. Sound, music, and haptics each have their own switch.
Levels are verified as solvable before they ship. Hard is the point; impossible is a bug.
Carnival Feast is free to play, with optional in-app purchases for coins — spend them on extra lives, boosters, or moves. Everything is handled by Apple through the App Store, so we never see your payment details.
Bought the Starter Pack and switched devices? Use Settings → Restore Purchases inside the game. Coin packs are consumables and are spent once used, which is standard for App Store consumables.
Answers to the common questions, plus how to reach us about a bug.